Katerina Urmet
Mobile Application
‘A Trip to the moon’
2023 / Smartphone
Role:
UX & UI Designer, UX Researcher
Date:
February 2023
The project is developed as a part of the MA UX Design course at Falmouth University.
Design & Project Goals
Personal: Through the development, I wanted to experience the process so that by completion, I could observe the result and outline the expectation for my next project.
I also wanted to gain an understanding of where I am with my work and where to move further.
End Product: An app that is based on game design principles and teaches a user to make an acknowledged choice when buying products. As the result of selecting and consuming the product with the most positive ecological & health impact, a user will achieve points that will lead them to a trip to the Moon. The app includes informative facts about space travel, ecology, and nature.
Stakeholders: government, people, nature.
Users: young people living in the UK, aged 10-15.
Tools: Word, Trello, Figma, Illustrator, Teams, After Effects, Internet.
Watch the presentation here:
Designs for the GAME company, logo, CHARACTERS AND UI
‘A MySTERY UNFOLDED’
2023 / Desktop
Role:
Graphic, Character & UI Designer
Date:
August 2023
The project is developed collaboratively with a group of fellow students as a part of the MA UX Design course at Falmouth University.
Other members of a team:
Laura Sanders – Lead Environment Artist & UE developer
Sarah Gomes Munro – Lead Puzzler & Researcher
Timothy Marquis – Lead Character Artist & UE developer
Hannah Cattanach – Lead Writer & ResearcherÂ
Design & Project Goals
Personal: Throughout the development, I wanted to understand the role of graphic and UX design in the game development process.
End Product: ‘A Mystery Unfolded’ is a cosy, whodunit platformer game, where you play as an origami pig, in an origami world. The game opens with you witnessing a crime that has been committed. As a retired detective, it is up to you to find answers to who crumpled Andy Warhopper in the origami world.
Stakeholders: gamers and investors.
Users: a 12+ age rating but expect more young adults (mainly women) to play the game.
Tools: Word, HacknPlan, Miro, Figma (presentation), Teams, Illustrator, Photoshop, After Effects.